Andrew Severson
Environment Artist

-High and Low-Poly Modeling
-UV Mapping
-Creation of Normal Maps
-Texturing through use of photo reference and digital painting

-Autodesk Softimage
-Autodesk Maya
-Luxology Modo
-Pixologic Zbrush
-Adobe Photoshop
-Unreal Engine 3

Work Experience

343 Industries (Halo 5: Guardians) 2013-2015
Environment Artist
-PBR Texture authoring
-Modeling and texturing of environment spaces
-Set dressing

Monolith Productions
Temporary Associate Artist
Created Environment Assets
-LOD and LOD tuning

343 Industries (Halo 4) 2011-2012
Environment Artist
-Modeling and texturing of props from high poly to game resolution
-Creation of tileable textures
- Modeled buildings, interiors, and other structures in multiplayer maps
-Use of tileable textures for texturing environment assets

Tribeca Flashpoint Academy (Unannounced project for the Windows Phone 7) 2011
Character Artist
-Contracted to help push the project to completion
-Modeling and Texturing low poly 3D environment assets and other props
- Modeling, Texturing, and Rigging of low poly characters

Asylum – UDK (TFA Student Project ) 2010
3D Artist
-Modeling and Texturing of 3D character and environment assets
-Rigging characters for animation
-Concept art

Tribeca Flashpoint Media Arts Academy
-A.A.S. in Game & Interactive Media May 2011

References available upon request